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WASAPI.RenderDeviceStop method

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Remarks

 

Stops a WASAPI device previously started through the WASAPI.RenderDeviceStartExcusive or WASAPI.RenderDeviceStartShared methods. You can know if a WASAPI device is already started through the WASAPI .DeviceIsStarted method.

 

This method will affect any other instance of the component inside the application. If the component should be used in conjunction with the Audio DJ Studio API for .NET and/or Audio Sound Editor API for .NET components, these ones would be affected too.

 

This method is only intended for usage with Windows Vista and later versions.

For further details about WASAPI see the WASAPIMan class and the How to manage audio playback through WASAPI tutorial.

 

 

Syntax

 

[Visual Basic]

Public Function RenderDeviceStop (

nDeviceIndex as Int32,

bReset as Boolean

) as enumErrorCodes


 

[C#]

public enumErrorCodes RenderDeviceStop (

Int32 nDeviceIndex,

bool bReset

);


 

[C++]

public: enumErrorCodes RenderDeviceStop (

Int32 nDeviceIndex,

bool bReset

);


 

 

Parameter

Description

 

 

nDeviceIndex

Number representing the zero-based index of the WASAPI device of interest. The total number of available WASAPI devices can be obtained using the WASAPI.RenderDeviceGetCount method.

bReset

Boolean value indicating if the device buffer must be flushed.

Supported values are the following:

Mnemonic constant

Meaning

false

The device buffer must not be reset

true

The device buffer must be reset

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred (see the LastError property for further error details)

enumErrorCodes.NOERROR (0)

The method call was successful.