WASAPI.RenderDeviceStartShared method |
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Remarks
Starts a WASAPI device in shared mode. In order to start the device in exclusive mode you can use the WASAPI.RenderDeviceStartExcusive method. You can know if a WASAPI device is already started through the WASAPI .DeviceIsStarted method.
This method is only effective if the InitDriversType method has been invoked with the nDriverType parameter set to DRIVER_TYPE_WASAPI and must be always called at a later stage respect to the call to the InitEditor method.
This method will affect any other instance of the component inside the application. If the control should be used in conjunction with the Audio DJ Studio API for .NET and/or Audio Sound Recorder API for .NET components, these ones would be affected too.
If you should be using this API in conjunction with the Audio DJ Studio API for .NET component, you should prefer calling this method from Audio DJ Studio API for .NET so you would have a better control over the channel mode used for playback.
This method is only intended for usage with Windows Vista and later versions.
For further details about WASAPI see the WASAPIMan class and the How to manage audio playback through WASAPI tutorial.
Syntax
[Visual Basic] Public Function RenderDeviceStartShared ( nDeviceIndex as Int32, nReserved as Int32, nBufferLengthMs as Int32, nBufferUpdateTimeMs as Int32 ) as enumErrorCodes |
[C#] public enumErrorCodes RenderDeviceStartShared ( Int32 nDeviceIndex, Int32 nReserved, Int32 nBufferLengthMs, Int32 nBufferUpdateTimeMs ); |
[C++] public: enumErrorCodes RenderDeviceStartShared ( Int32 nDeviceIndex, Int32 nReserved, Int32 nBufferLengthMs, Int32 nBufferUpdateTimeMs ); |
Parameter |
Description |
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nDeviceIndex |
Number representing the zero-based index of the WASAPI device whose friendly name must be retrieved. The total number of available WASAPI devices can be obtained using the WASAPI.RenderDeviceGetCount method. |
nReserved |
Reserved for future uses, is ignored by the control. |
nBufferLengthMs |
Length of the buffer expressed in milliseconds. This value determines the latency and if it should be too small the sound card driver may eventually adjust it to its minimum supported value. You can know if the given length has been accepted by verifying the value of the nLatencyMs parameter after calling the WASAPI.RenderDeviceLatencyGet method. |
nBufferUpdateTimeMs |
Update time, expressed in milliseconds, for filling the buffer. You can set this value to 0 in order to let the sound card driver use its default. |
Return value
Value |
Meaning |
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Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.NOERROR (0) |
The method call was successful. |