SoundComposer.ItemOffsetGet method |
|
Remarks
Obtains the offset of the item respect to the beginning of the audio stream. The offset of the item can be modified through the SoundComposer.ItemOffsetSet method.
For further details about sound composing see the the SoundComposer object and the How to compose a sound tutorial.
Syntax
[Visual Basic] control.SoundComposer.ItemOffsetGet ( nUniqueId as Long, ByRef nOffset as Long ) as enumErrorCodes |
[C++] short control.SoundComposer.ItemOffsetGet ( long nUniqueId, long *nOffset ); |
Parameter |
Description |
|
|
nUniqueId |
The unique identifier of the element previously returned by the call to one of the following methods: - SoundComposer.ItemDtmfStringAdd for DTMF items. - SoundComposer.ItemNoiseAdd for noise tone items. - SoundComposer.ItemSlidingWaveToneAdd for sliding wave tone items. - SoundComposer.ItemSoundFileAdd, SoundComposer.ItemSoundFileMemoryAdd, SoundComposer.ItemSoundFileRawAdd, SoundComposer.ItemSoundFileMemoryRawAdd, SoundComposer.ItemSoundFileFromEditorAdd,and SoundComposer.ItemSoundFileFromRecorderAdd for sound file items - SoundComposer.ItemWaveToneAdd for wave tone items. - SoundComposer.ItemSpeechFromStringAdd and SoundComposer.ItemSpeechFromFileAdd for text to speech items. |
nOffset |
Reference that, on return from the method call, will contain the offset of the item expressed in milliseconds. |
Return value
Value |
Meaning |
|
|
Negative value |
An error occurred, check the LastError property value in order to get the error code |
enumErrorCodes.ERR_NOERROR (0) |
The method call was successful |