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SoundComposer.ItemSoundFileFromEditorAdd method

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Remarks

 

Adds a sound, taken from another instance of Active Sound Editor, to the audio stream previously created through the SoundComposer.SessionInit method.

 

The sound composer makes a copy of the original sound coming from the other instance of Active Sound Editor so eventual changes and/or modifications to the original sound performed after the copy will be ignored; you may eventually update the sound item to the latest modifications by removing the sound file item itself through the SoundComposer.ItemRemove method and by adding it again with a new call to this method.

 

For further details about sound composing see the the SoundComposer object and the How to compose a sound tutorial.

 

 

Syntax

 

[Visual Basic]

control.SoundComposer.ItemSoundFileFromEditorAdd (

strFriendlyName as String,

nChannel as Integer,

hWndEditorCtrl as OLE_HANDLE,

bDownMixToMono as enumBoolean,

fAmplitude as Single,

nOffsetMs as Long,

ByRef nUniqueId as Long

) as enumErrorCodes


 

[C++]

short control.SoundComposer.ItemSoundFileFromEditorAdd (

LPCTSTR strFriendlyName,

short nChannel,

OLE_HANDLE hWndEditorCtrl,

short bDownMixToMono,

float fAmplitude,

long nOffsetMs,

long *nUniqueId

);


 

Parameter

Description

 

 

strFriendlyName

Friendly name of the item

nChannel

Mono channel or stereo channel pair of the audio stream that will reproduce the item.

Due to the fact that the audio stream previously created through the SoundComposer.SessionInit method could be multi-channel, this would be the behaviour when a sound file item is added:

 

if the sound file has one single channel (Mono), its mapping on the audio stream would be inside the channel identified by the nChannel parameter
if the sound file has two channels (Stereo), its mapping on the audio stream would be in two possible ways:
if the bDownMixToMono parameter is set to "true" the sound file is downmixed to mono and mapped on the audio stream inside the channel identified by the nChannel parameter
if the bDownMixToMono parameter is set to "false" the nChannel parameter, instead of representing the index of a mono channel, represents the index of the stereo channel pair (*) on which the sound file item is mapped.
if the sound file has more than two channels (multi-channel), its mapping on the audio stream would be in two possible ways:
if the bDownMixToMono parameter is set to "true" the sound file is downmixed to mono and mapped on the audio stream inside the channel identified by the nChannel parameter
if the bDownMixToMono parameter is set to "false" the sound file is in any case downmixed to stereo and the nChannel parameter, instead of representing the index of a mono channel, represents the index of the stereo channel pair (*) on which the sound file item is mapped.

 

(*) If for example the audio stream previously created through the SoundComposer.SessionInit method should have 8 channels (7.1 multi-channel), stereo channels pairs would be mapped as follows:

- stereo channel pair 0 would group mono channels 0 and 1

- stereo channel pair 1 would group mono channels 2 and 3

- stereo channel pair 2 would group mono channels 4 and 5

- stereo channel pair 3 would group mono channels 6 and 7

hWndEditorCtrl

Window handle to the other instance of Active Sound Editor. This handle can be accessed through the respective hWnd property.

bDownMixToMono

Boolean flag specifying if there is the need of a downmix in order to store a stereo sound file into a mono channel of the stream.

Supported values are the following:

Mnemonic Value

Meaning

BOOL_FALSE

Keep stereo channels separated

BOOL_TRUE

Downmix stereo channels to mono

fAmplitude

Amplitude of the sound.

- value 0.0 means that the sound is muted

- values higher than 0.0 and lower than 1.0 attenuate the sound

- value 1.0 sets the sound at full volume

- values higher than 1.0 amplify the sound

nOffsetMs

Offset of the sound, expressed in milliseconds, respect to the beginning of the audio stream.

nUniqueId

Reference to a value that, on return from the method call, will contain the unique identifier of the newly added element: this unique identifier will be used in order to invoke further methods related to the use of this specific element:

 

- SoundComposer.ItemSoundFileDownmixToMonoGet to obtain the downmix to mono setting of the item

- SoundComposer.ItemSoundFileDownmixToMonoSet to modify the downmix to mono setting of the item

- SoundComposer.ItemSoundFileDurationGet to obtain the duration of the item

- SoundComposer.ItemSoundFileDurationStretch to modify the duration of the item through a tempo change

- SoundComposer.ItemSoundFileOriginalChannelsGet to obtain the original number of channels of the item

- SoundComposer.ItemSoundFileLoadRangeGet to obtain the loading range of the item

- SoundComposer.ItemSoundFileLoadRangeSet to modify the loading range of the item

- SoundComposer.ItemSoundFileLoopGet to obtain the number of loops of the item

- SoundComposer.ItemSoundFileLoopSet to modify the number of loops of the item

- SoundComposer.ItemSoundFileVolumeFadingGet to obtain the fading setting of the item

- SoundComposer.ItemSoundFileVolumeFadingRemove to remove the fading setting of the item

- SoundComposer.ItemSoundFileVolumeFadingSet to modify the fading setting of the item

- SoundComposer.ItemSoundFileVolumeSlidingAdd to add a new volume sliding to the item

- SoundComposer.ItemSoundFileVolumeSlidingGet to obtain the settings of a specific volume sliding of the item

- SoundComposer.ItemSoundFileVolumeSlidingNumGet to obtain the number of volume sliding of the item

- SoundComposer.ItemSoundFileVolumeSlidingRemove to remove a specific volume sliding of the item

- SoundComposer.ItemSoundFileVolumeSlidingUniqueIdGet to obtain the unique identifier of a specific volume sliding of the item

 

- SoundComposer.ItemAmplitudeGet to obtain the amplitude of the item

- SoundComposer.ItemAmplitudeSet to modify the amplitude of the item

- SoundComposer.ItemChannelGet to obtain the channel of of the audio stream that will reproduce the item

- SoundComposer.ItemChannelSet to modify the channel of of the audio stream that will reproduce the item

- SoundComposer.ItemRemove to remove the item from the sound composition

- SoundComposer.ItemDurationGet to obtain the duration, expressed in milliseconds, of the item

- SoundComposer.ItemOffsetGet to obtain the offset, expressed in milliseconds, of the item respect to the beginning of the audio stream

- SoundComposer.ItemOffsetSet to modify the offset, expressed in milliseconds, of the item respect to the beginning of the audio stream

- SoundComposer.ItemTypeGet to obtain the item's type

- SoundComposer.ItemFriendlyNameGet to obtain the friendly name of the item

- SoundComposer.ItemFriendlyNameSet to modify the friendly name of the item

 

The usage of the SoundComposer.ItemDurationSet method is not supported on sound files because the duration of the item strictly depends upon contents of the sound file itself. You may eventually stretch the duration of the sound file through the SoundComposer.ItemSoundFileDurationStretch method or limit the loading range through the SoundComposer.ItemSoundFileLoadRangeSet method,

 

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred, check the LastError property value in order to get the error code

enumErrorCodes.ERR_NOERROR (0)

The method call was successful