SoundComposer.ItemSoundFileLoadRangeGet method |
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Remarks
Obtains the sound file loading range used when the sound file will be merged into the session's stream. The loading range can be modified through a call to the SoundComposer.ItemSoundFileLoadRangeSet method.
For further details about sound composing see the the SoundComposer object and the How to compose a sound tutorial.
Syntax
[Visual Basic] control.SoundComposer.ItemSoundFileLoadRangeGet ( nUniqueId as Long, ByRef nStartPositionMs as Long, ByRef nEndPositionMs as Long ) as enumErrorCodes |
[C++] short control.SoundComposer.ItemSoundFileLoadRangeGet ( long nUniqueId, long *nStartPositionMs, long *nEndPositionMs ); |
Parameter |
Description |
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nUniqueId |
The unique identifier of the sound file item previously returned by the call to one of the following methods: SoundComposer.ItemSoundFileAdd, SoundComposer.ItemSoundFileMemoryAdd, SoundComposer.ItemSoundFileRawAdd, SoundComposer.ItemSoundFileMemoryRawAdd, SoundComposer.ItemSoundFileFromEditorAdd,or SoundComposer.ItemSoundFileFromRecorderAdd. |
nStartPositionMs |
Reference that, on return from the method call, will contain the starting position, expressed in milliseconds, where the sound file loading will occur |
nEndPositionMs |
Reference that, on return from the method call, will contain the ending position, expressed in milliseconds, where the sound file loading will occur |
Return value
Value |
Meaning |
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Negative value |
An error occurred, check the LastError property value in order to get the error code |
enumErrorCodes.ERR_NOERROR (0) |
The method call was successful |