Copyright © 2008-2019 MultiMedia Soft

SoundComposer.ItemEnable method

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Remarks

 

Enables/disables a specific item from being added during sound composition to the audio stream previously created through the SoundComposer.SessionInit method. You can know if a specific item is enabled or disabled through the SoundComposer.ItemIsEnabled method.

 

For further details about sound composing see the the SoundComposer object and the How to compose a sound tutorial.

 

 

Syntax

 

[Visual Basic]

control.SoundComposer.ItemEnable (

nUniqueId as Long

bEnable as enumBoolean

) as enumErrorCodes


 

[C++]

short control.SoundComposer.ItemEnable (

long *nUniqueId,

short bEnable

);


 

Parameter

Description

 

 

nUniqueId

The unique identifier of the element previously returned by the call to one of the following methods:

- SoundComposer.ItemDtmfStringAdd for DTMF items.

- SoundComposer.ItemNoiseAdd for noise tone items.

- SoundComposer.ItemSlidingWaveToneAdd for sliding wave tone items.

- SoundComposer.ItemSoundFileAdd, SoundComposer.ItemSoundFileMemoryAdd, SoundComposer.ItemSoundFileRawAdd, SoundComposer.ItemSoundFileMemoryRawAdd, SoundComposer.ItemSoundFileFromEditorAdd,and SoundComposer.ItemSoundFileFromRecorderAdd for sound file items

- SoundComposer.ItemWaveToneAdd for wave tone items.

- SoundComposer.ItemSpeechFromStringAdd and SoundComposer.ItemSpeechFromFileAdd for text to speech items.

bEnable

Boolean value indicating if the item becomes enabled or disabled.

Supported values are the following:

Mnemonic Value

Meaning

BOOL_FALSE

Item is disabled

BOOL_TRUE (default)

Item is enabled

 

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred, check the LastError property value in order to get the error code

enumErrorCodes.ERR_NOERROR (0)

The method call was successful