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SoundComposer.ItemFriendlyNameGet method

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Remarks

 

Obtains the friendly name of the given item. The current friendly name can be modified through the SoundComposer.ItemFriendlyNameSet method.

 

For further details about sound composing see the the SoundComposer object and the How to compose a sound tutorial.

 

 

Syntax

 

[Visual Basic]

control.SoundGenerator.ItemFriendlyNameGet (

nPlayer as Integer,

nUniqueId as Long

) as String


 

[C++]

LPCTSTR control.SoundGenerator.ItemFriendlyNameGet (

short nPlayer,

long nUniqueId

);


 

Parameter

Description

 

 

nPlayer

Number representing the zero-based index of the player that owns the sound composer session

nUniqueId

The unique identifier of the element previously returned by the call to one of the following methods:

- SoundComposer.ItemSoundFileAdd, SoundComposer.ItemSoundFileMemoryAdd, SoundComposer.ItemSoundFileRawAdd, SoundComposer.ItemSoundFileMemoryRawAdd for sound file items.

- SoundComposer.ItemSpeechFromStringAdd and SoundComposer.ItemSpeechFromFileAdd for text to speech items.

 

 

Return value

 

Value

Meaning

 

 

Empty string

The information is not available or an error occurred (see the LastError property for further error details)

Valid string

String containing the friendly name of the item