SoundComposer.ItemFriendlyNameSet method |
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Remarks
Modifies the friendly name for a specific item. The current friendly name can be obtained through the SoundComposer.ItemFriendlyNameGet method.
For further details about sound composing see the the SoundComposer object and the How to compose a sound tutorial.
Syntax
[Visual Basic] control.SoundGenerator.ItemFriendlyNameSet ( nPlayer as Integer, nUniqueId as Long, strFriendlyName as String ) as enumErrorCodes |
[C++] short control.SoundGenerator.ItemFriendlyNameSet ( short nPlayer, long nUniqueId, LPCTSTR strFriendlyName ); |
Parameter |
Description |
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nPlayer |
Number representing the zero-based index of the player that owns the sound composer session |
nUniqueId |
The unique identifier of the element previously returned by the call to one of the following methods: - SoundComposer.ItemSoundFileAdd, SoundComposer.ItemSoundFileMemoryAdd, SoundComposer.ItemSoundFileRawAdd, SoundComposer.ItemSoundFileMemoryRawAdd for sound file items. - SoundComposer.ItemSpeechFromStringAdd and SoundComposer.ItemSpeechFromFileAdd for text to speech items. |
strFriendlyName |
String containing the friendly name of the item |
Return value
Value |
Meaning |
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Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.NOERROR (0) |
The method call was successful. |