SoundComposer.ItemContentGet method |
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Remarks
Obtains contents of a specific item.
For further details about sound composing see the the SoundComposer object and the How to compose a sound tutorial.
Syntax
[Visual Basic] control.SoundGenerator.ItemContentGet ( nPlayer as Integer, nUniqueId as Long ) as String |
[C++] LPCTSTR control.SoundGenerator.ItemContentGet ( short nPlayer, long nUniqueId ); |
Parameter |
Description |
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nPlayer |
Number representing the zero-based index of the player that owns the sound composer session |
nUniqueId |
The unique identifier of the element previously returned by the call to one of the following methods: - SoundComposer.ItemSoundFileAdd, SoundComposer.ItemSoundFileMemoryAdd, SoundComposer.ItemSoundFileRawAdd, SoundComposer.ItemSoundFileMemoryRawAdd for sound file items. - SoundComposer.ItemSpeechFromStringAdd and SoundComposer.ItemSpeechFromFileAdd for text to speech items. |
Return value
Value |
Meaning |
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Empty string |
The information is not available or an error occurred (see the LastError property for further error details) |
Valid string |
String containing contents of the item: - for audio files taken from disk the returned string will be the absolute pathname of the file - for audio files taken from memory the returned string will be empty - for text to speech files taken from disk the returned string will be the absolute pathname of the file - for text to speech strings the returned string will be related text |