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Messages - thofsaw

#1
User interface components / Localization
January 26, 2018, 07:57:06 AM
Hi,

I'm currently translating my application - which naturally requires the creation of .resx files for each of the supported languages.  For some of the Ctl3d widgets - this is straight forward as the "text" property is accessible, however I note that for others  - the text value on a widget is in the "boxedsettings" parameter which is a series of alpahnumeric characters and is not translatable. 

How would you suggest to tackle this?

Thanks,
Paul.
#2
Hi,

I'm taking over maintenance of an app that uses the 3D UI library and don't have the luxury of talking to the former developer.
When I built and ran the app initially, all the buttons had no text on them.  When I went in and edited each button in turn (very tedious!) the text magically appeared again.

Only just recently did it occur to me that the reason for this may have been that the font that was set initially is not installed on my windows box. 

This would be an easy thing to solve if I could determine the font it requires - but from my observations the properties editor appears to select a valid default font from the list of available fonts when opened - overwriting the old one once saved.  Thus there appears to be no way of finding what the original one was called. 

I've tried text searches in the app source tree, but not been successful.  It would appear that the font information is perhaps stored in a binary format?

Any help on this greatly appreciated!

Thanks,
Paul.