Copyright © 2011-2019 MultiMedia Soft

Effects.EqualizerBandAdd method

Previous pageReturn to chapter overviewNext page

Remarks

 

Adds a new band to the equalizer.

 

For further details about defining the equalizer settings refer to the How to define an equalizer section.

For further details about methods related to the use of special effects refer to the EffectsMan class.

 

 

Syntax

 

[Visual Basic]

Public Function EqualizerBandAdd (

fFrequency as float,

fBandWidth as float,

fGain as float

) as float


 

[C#]

public float EqualizerBandAdd (

float fFrequency,

float fBandWidth,

float fGain

);


 

[C++]

public: float EqualizerBandAdd (

float fFrequency,

float fBandWidth,

float fGain

);


 

 

Parameter

Description

 

 

fFrequency

Frequency of the band expressed in Hertz.

A band's frequency cannot exceed one-third of the frequency of the sound under editing so, if you have loaded a sound with a frequency of 44100 Hz, the maximum allowed band's frequency will be 14700 Hz (14700 * 3 = 44100); in order to reach a band's frequency of 16000 Hz, you must load sounds whose frequency is at least 48000 Hz.

fBandWidth

Width of the band expressed in semi-tones

fGain

Gain of the band expressed in dB

 

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred (see the LastError property for further error details)

enumErrorCodes.ERR_NOERROR (0)

The method call was successful.