Type
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long for Visual C++
enumTextEffects for Visual Basic
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Syntax
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object.TextDescriptor.SpecialEffect [=enumTextEffects]
or
object.CellsManager.TextDescriptor(UniqueID).SpecialEffect [=integer]
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Remarks
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Special effect applied to the text. Supported values are the following:
Mnemonic constant
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Value
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Meaning
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EFFECT_NONE
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0
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No effect applied to text
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EFFECT_RAISED
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1
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Text is displayed raised
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EFFECT_SUNKEN
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2
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Text is displayed sunken
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EFFECT_FLOATING
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3
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Text is displayed floating with an underlying shadow
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EFFECT_HALO
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4
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Text is displayed with an underlying halo.
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EFFECT_RAISED_HALO
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5
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Text is displayed raised with an underlying halo.
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EFFECT_SUNKEN_HALO
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6
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Text is displayed sunken with an underlying halo.
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EFFECT_FLOATING_HALO
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7
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Text is displayed floating with an underlying halo.
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Note that each of the colors applied to the text in the samples above are under your full control.
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See also
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TextDescriptor object.
TextDescrCaption, TextDescrLT, TextDescrCT, TextDescrRT, TextDescrLM, TextDescrRM, TextDescrLB, TextDescrCB, and TextDescrRB properties.
How to put text over the button section.
How to manage cells section.
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