MultiMedia Soft forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

SMF - Just Installed!

Pages: [1] 2 3 ... 10
 1 
 on: June 17, 2020, 08:32:02 PM 
Started by Ravindra - Last post by Administrator
Hello,

sometime the issue is caused by an incompatibility between the output format of the LAV decoder and the driver so you may eventually try to play with available output formats as explained in the previous topic you mentioned:
https://mmsoftlabs.com/forum/index.php?topic=256.0

If this shouldn't help, unfortunately we don't know what happens between K-Lite and the underlying video driver because our component's code doesn't go so low-level. You may try to ask this question inside the K-Lite forum:
https://codecs.forumotion.net/

Hope this helps

Kind regards

Severino Delaurenti
MultiMedia Soft

 2 
 on: June 14, 2020, 04:24:49 PM 
Started by Ravindra - Last post by Ravindra
Hello,

I referred this problem earlier.

CPU: Intel i5-825OU, 1.6HZ
Ram: 8 GB
System: Windows 10 Pro (64 Bit)
Graphics: Intel UHD Graphics 620
Codec : K-lite latest version.
Application is developed on Windows 7 and VS2010 and Microsoft .Net Framework 3.5

When i start video in my application the Video is missing.

This problem was sorted out by setting Hardware Codec in K-lite to D3D11 and was accepted.

But i came across a Laptop to install same application on Laptop with following configuration

CPU: Intel i5 M450 2.63 Hz
Ram: 8 GB
System: Windows 10 Pro (64 Bit)
Graphics: Intel HD Graphics (i5 Core)

I faced same problem and i tried to go to same setting of K-lite which i did in earlier case, i
found D3D11 hardware codec in the list but when i select it it was showing as Not Applicable.

What must be the issue ? Is this a compatibility issue of Intel Graphics with K-lite?
How do i enable this hardware codec. I installed DirectX11 drivers again but no success.

Can you guide me.

Regards,

Ravindra.

 3 
 on: May 22, 2020, 02:40:54 PM 
Started by Terry - Last post by Administrator
Hello,

the PlaySoundFromRecorderEx method was introduced specifically for DirectSound when WASAPI was still not available in Windows.

With WASAPI, listening and playing back the audio flow from a capture device is quite easier and doesn't require using both components (DJ Studio and the Recorder) anymore, indeed you can perform this task using the "Audio Dj Studio API for .NET" only by leveraging the WASAPI.AttachInputDeviceToPlayer method.

You can see how to use this method by looking into the code of the WasapiInputPlayer sample, available in both C# and VB.NET, installed by our setup package within samples of "Audio DJ Studio API for .NET".

Hope this helps.

Kind Regards

Severino Delaurenti
MultiMedia Soft

 4 
 on: May 22, 2020, 11:05:22 AM 
Started by Terry - Last post by Terry
Hello,

I want to real-time play sound data coming from an input device.
 
Does "Audio Sound Recorder API for .NET" driver type only goes with DIRECT_SOUND, when PlaySoundFromRecorderEx?

If I set drivertype to WASAPI, Does it works?

Best regards,
Terry

 5 
 on: May 16, 2020, 05:16:56 PM 
Started by PatrickVossen - Last post by Administrator
Hello,

video rendering is based upon DirectShow which uses DirectSound for its audio rendering so, also if the component is set to work with WASAPI for audio playback, video playback will continue using DirectSound.

The AUDIO_RENDERER_MODE_CUSTOM_2 mode should give better performances in most cases so it's suggested that you continue using it.

Kind Regards

Severino Delaurenti
MultiMedia Soft


 6 
 on: May 14, 2020, 04:16:55 PM 
Started by PatrickVossen - Last post by PatrickVossen
Hello,

I've got some questions;
  • When I set drivertype to WASAPI, does the videoplayer also use the wasapi driver type?
  • Does it make any difference what audio_render_mode is used? I am using the AUDIO_RENDERER_MODE_CUSTOM_2

Best regards,
Patrick Vossen

 7 
 on: April 21, 2020, 05:11:32 PM 
Started by QNT - Last post by QNT
Thanks,

this is the solution.

Regards,

QNT

 8 
 on: April 15, 2020, 02:27:40 PM 
Started by QNT - Last post by Administrator
Hello,

that should be quite simple: this method allows defining coordinates and size, both expressed in pixels. If for example your usercontrol should have a size of 600 pixels width and 200 pixels height and you should need to cover the whole usercontrol surface, you could specify 0 and 0 for the nLeft and nTop parameters and 600 and 200 for the nWidth and nHeight parameters. In case the usercontrol should be resized at runtime, you could invoke this method within the OnSizeChanged handler (or, depending upon your environment, whatever is called the handler of the WM_SIZE message) of the usercontrol itself.

Hope this helps to clarify.

Kind Regards

Severino Delaurenti
MultiMedia Soft

 9 
 on: April 15, 2020, 12:00:45 PM 
Started by QNT - Last post by QNT
Hello,

I'm not sure how to use the MOVE method.
Can you advise please?

Regards,

QNT

 10 
 on: April 15, 2020, 10:44:26 AM 
Started by QNT - Last post by Administrator
Hello,

the waveform analyzer doesn't have an auto-size feature but can be resized programmatically through the WaveformAnalyzer.Move method: have you already tried with it?

Kind Regards

Severino Delaurenti
MultiMedia Soft

Pages: [1] 2 3 ... 10