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EqualizerIsEnabled method

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Remarks

 

Verifies if the equalizer has been enabled on the given player through the Effects.EqualizerEnable method.

 

For further details about defining the equalizer settings refer to the How to create and use an Equalizer section.

 

 

Syntax

 

[Visual Basic]

Public Function EqualizerIsEnabled (

ByRef bEnabled as Boolean

) as enumErrorCodes


 

[C#]

public enumErrorCodes EqualizerIsEnabled (

ref bool bEnabled

);


 

[C++]

public: enumErrorCodes EqualizerIsEnabled (

bool __gc *bEnabled

);


 

 

Parameter

Description

 

 

bEnabled

Reference that, on return from the method call, will contain the boolean value specifying if the equalizer is currently enabled.

Supported values are the following:

Mnemonic constant

Meaning

false (default)

Equalizer is not enabled

true

Equalizer is enabled

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred (see the LastError property for further error details)

enumErrorCodes.NOERROR (0)

The method call was successful.