WASAPI.DeviceStartShared method |
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Remarks
Starts a WASAPI device in shared mode. In order to start the device in exclusive mode you can use the WASAPI.DeviceStartExcusive method. You can know if a WASAPI device is already started through the WASAPI .DeviceIsStarted method.
This method is only effective if the InitDriversType method has been invoked with the nDriverType parameter set to DRIVER_TYPE_WASAPI and must be always called at a later stage respect to the call to the InitRecordingSystem method.
This method will affect any other instance of the control inside the application. If the control should be used in conjunction with the Active DJ Studio control, this one would be affected too. If you should be using Active Sound Recorder in conjunction with Active DJ Studio, as seen inside the WasapiStreamMixer sample, you should prefer calling this method from Active DJ Studio so you would have a better control over the channel mode used for playback.
This method is only intended for usage with Windows Vista and later versions.
For further details about the use of WASAPI see the WASAPI object and the How to manage audio flow through WASAPI tutorial.
Syntax
[Visual Basic] control.WASAPI.DeviceStartShared ( nDeviceIndex as Integer, nDeviceType as enumWasapiDeviceTypes, nChannelMode as enumWasapiChannelModes, nBufferLengthMs as Long, nBufferUpdateTimeMs as Long ) as enumErrorCodes |
[C++] short control.WASAPI.DeviceStartShared ( short nDeviceIndex, short nDeviceType, short nChannelMode, long nBufferLengthMs, long nBufferUpdateTimeMs ); |
Parameter |
Description |
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nDeviceIndex |
Number representing the zero-based index of the WASAPI device whose friendly name must be retrieved. The total number of available WASAPI devices can be obtained using the WASAPI.DeviceGetCount method. |
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nDeviceType |
The type of device. Supported values are the following:
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nChannelMode |
Channel mode. This parameter is only relevant for render devices and ignored when dealing with capture and loopback devices. Supported values are the following:
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nBufferLengthMs |
Length of the buffer expressed in milliseconds. This value determines the latency and if it should be too small the sound card driver may eventually adjust it to its minimum supported value. You can know if the given length has been accepted by verifying the value of the nLatencyMs parameter after calling the WASAPI.DeviceLatencyGet method. |
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nBufferUpdateTimeMs |
Update time, expressed in milliseconds, for filling the buffer. You can set this value to 0 in order to let the sound card driver use its default. |
Return value
Value |
Meaning |
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Negative value |
An error occurred, check the LastError property value in order to get the error code |
enumErrorCodes.ERR_NOERROR (0) |
The method call was successful |