Copyright © 2011-2019 MultiMedia Soft

SoundComposer.ItemNoiseTypeGet method

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Remarks

 

Obtains the current type of a specific noise item. The type of noise can be modified through the SoundComposer.ItemNoiseTypeSet method.

 

For further details about sound composing see the the SoundComposerMan class and the How to compose a sound tutorial.

 

 

Syntax

 

[Visual Basic]

Public Function ItemNoiseTypeGet (

nUniqueId as Int32,

ByRef nNoiseType as enumSoundGenNoiseTypes

) as enumErrorCodes


 

[C#]

public enumErrorCodes ItemNoiseTypeGet (

Int32 nUniqueId,

ref enumSoundGenNoiseTypes nNoiseType

);


 

[C++]

public: enumErrorCodes ItemNoiseTypeGet (

Int32 nUniqueId,

enumSoundGenNoiseTypes __gc  *nNoiseType

);


 

Parameter

Description

 

 

nUniqueId

The unique identifier of the element previously returned by the call to the SoundComposer.ItemNoiseAdd method.

nNoiseType

Reference that, on return from the method call, will contain the type of noise.

Supported values are the following:

Mnemonic Value

Value

Meaning

SOUNDGEN_NOISE_TYPE_WHITE

0

White noise

SOUNDGEN_NOISE_TYPE_PINK

1

Pink noise

SOUNDGEN_NOISE_TYPE_BROWN

2

Brown noise

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred (see the LastError property for further error details)

enumErrorCodes.NOERROR (0)

The method call was successful.