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SoundComposer.ItemAmplitudeSet method

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Remarks

 

Modifies the amplitude used to generate a specific item. The current amplitude can be obtained through the SoundComposer.ItemAmplitudeGet method.

This method cannot be used to modify the amplitude of a sliding wave tone: for this purpose you can use the SoundComposer.ItemSlidingWaveToneLimitsSet method.

 

For further details about sound composing see the the SoundComposerMan class and the How to compose a sound tutorial.

 

 

Syntax

 

[Visual Basic]

Public Function ItemAmplitudeSet (

nUniqueId as Int32,

fAmplitude as Single

) as enumErrorCodes


 

[C#]

public enumErrorCodes ItemAmplitudeSet (

Int32 nUniqueId,

ref fAmplitude

);


 

[C++]

public: enumErrorCodes ItemAmplitudeSet (

Int32 nUniqueId,

float fAmplitude

);


 

Parameter

Description

 

 

nUniqueId

The unique identifier of the element previously returned by the call to one of the following methods:

- SoundComposer.ItemDtmfStringAdd for DTMF items.

- SoundComposer.ItemNoiseAdd for noise tone items.

- SoundComposer.ItemSlidingWaveToneAdd for sliding wave tone items.

- SoundComposer.ItemSoundFileAdd, SoundComposer.ItemSoundFileMemoryAdd, SoundComposer.ItemSoundFileRawAdd, SoundComposer.ItemSoundFileMemoryRawAdd, SoundComposer.ItemSoundFileFromEditorAdd,and SoundComposer.ItemSoundFileFromRecorderAdd for sound file items

- SoundComposer.ItemWaveToneAdd for wave tone items.

- SoundComposer.ItemSpeechFromStringAdd and SoundComposer.ItemSpeechFromFileAdd for text to speech items.

fAmplitude

The item's amplitude.

- value 0.0 means that sound volume is muted

- values higher than 0.0 and lower than 1.0 attenuate the sound volume

- value 1.0 sets the sound at full volume

- values higher than 1.0 amplify the sound volume

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred (see the LastError property for further error details)

enumErrorCodes.NOERROR (0)

The method call was successful.