Copyright © 2011-2019 MultiMedia Soft

LoadSoundFromRawMemory method

Previous pageReturn to chapter overviewNext page

Remarks

 

Loads a sound in RAW format contained inside a memory buffer.

You can manage how loaded sound will be added to the existing editing session through a previous call to the SetLoadingMode method.

You can limit the range of sound data that will be loaded from the given sound file with a previous call to the SetLoadingRange method.

 

Multi-channel formats are supported natively when the MultiChannelLoadingModeSet method has been invoked with the nMode parameter set to MULTICHAN_DOWNMIX_NONE while in other cases will be converted to stereo during the loading procedure.

 

In case you should need loading a specific single channel of the raw audio file, use the LoadSoundChannelFromRawMemory method.

During the execution of the loading session the CallbackPercentage delegate is invoked, with the nOperation parameter set to OPERATION_SOUND_LOADING, in order to notify about the percentage of advancement of the loading session.

 

For further details about callback delegates see the How to synchronize the container application with the API tutorial.

 

IMPORTANT TOPIC: remember that the memory buffer containing song data must not be moved by the garbage collector and needs to be available till the call to the CloseSound method.

 

 

Syntax

 

[Visual Basic]

Public Function LoadSoundFromRawMemory (

pBuffer() as Byte,

nBufferLength as Int32,

nEncodeMode as enumRAWEncodeModes,

bIsBigEndian as Boolean,

nFrequency as Int32,

nChannels as Int32

) as enumErrorCodes


 

[C#]

public enumErrorCodes LoadSoundFromRawMemory (

byte[] pBuffer,

Int32 nBufferLength,

enumRAWEncodeModes nEncodeMode,

bool bIsBigEndian,

Int32 nFrequency,

Int32 nChannels

);


 

[C++]

public: enumErrorCodes LoadSoundFromRawMemory (

unsigned char __gc[] pBuffer,

Int32 nBufferLength,

enumRAWEncodeModes nEncodeMode,

bool bIsBigEndian,

Int32 nFrequency,

Int32 nChannels

);


 

 

Parameter

Description

 

 

pBuffer

Buffer containing sound data

nBufferLen

Length in bytes of the given buffer

nEncodeMode

Encode mode used to encode the RAW file.

Supported values are the following:

Mnemonic constant

Value

Meaning

RAW_ENCODE_PCM_U8

0

RAW PCM 8 bits Unsigned

RAW_ENCODE_PCM_S8

1

RAW PCM 8 bits Signed

RAW_ENCODE_PCM_S16

2

RAW PCM 16 bits Signed

RAW_ENCODE_PCM_S24

3

RAW PCM 24 bits Signed

RAW_ENCODE_PCM_S32

4

RAW PCM 32 bits Signed

RAW_ENCODE_FLOAT32

5

RAW 32 bits floating point

RAW_ENCODE_G711_ULAW

6

RAW G711 U-LAW

RAW_ENCODE_G711_ALAW

7

RAW G711 A-LAW

RAW_ENCODE_GSM_610

8

RAW GSM 6.10

RAW_ENCODE_DIALOGIC_VOX

9

RAW Dialogic ADPCM VOX

bIsBigEndian

Boolean flag that specifies if bits order inside the RAW file are little-endian or big-endian

Supported values are the following:

Value

Meaning

false

The RAW file is encoded using little-endian

true

The RAW file is encoded using big-endian

nFrequency

Sample rate of the RAW file (e.g. 44100)

nChannels

Number of channels of the RAW file: for example, 1 for Mono or 2 for Stereo, 6 for 5.1 formats and so on

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred (see the LastError property for further error details)

enumErrorCodes.ERR_NOERROR (0)

The method call was successful.