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LoadSoundFromClipboard method

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Remarks

 

Loads a sound file contained inside the system clipboard. In order to understand if a CF_WAVE format sound is available inside the clipboard you can call the IsSoundAvailableInClipboard method.

You can manage how loaded sound will be added to the existing editing session through a previous call to the SetLoadingMode method.

You can limit the range of sound data that will be loaded from the given sound file with a previous call to the SetLoadingRange method.

 

During the execution of the loading session the CallbackPercentage delegate is invoked, with the nOperation parameter set to OPERATION_SOUND_LOADING, in order to notify about the percentage of advancement of the loading session.

 

For further details about callback delegates see the How to synchronize the container application with the API tutorial.

 

 

Syntax

 

[Visual Basic]

Public Function LoadSoundFromClipboard (

) as enumErrorCodes


 

[C#]

public enumErrorCodes LoadSoundFromClipboard (

);


 

[C++]

public: enumErrorCodes LoadSoundFromClipboard (

);


 

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred (see the LastError property for further error details)

enumErrorCodes.ERR_NOERROR (0)

The method call was successful.