SoundComposer.ItemChannelSet method |
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Remarks
Modifies the channel of the audio stream that will reproduce the item. The current channel can be obtained through the SoundComposer.ItemChannelGet method.
For further details about sound composing see the the SoundComposerMan class and the How to compose a sound tutorial.
Syntax
[Visual Basic] Public Function ItemChannelSet ( nUniqueId as Int32, nChannel as Int32 ) as enumErrorCodes |
[C#] public enumErrorCodes ItemChannelSet ( Int32 nUniqueId, Int32 nChannel ); |
[C++] public: enumErrorCodes ItemChannelSet ( Int32 nUniqueId, Int32 nChannel ); |
Parameter |
Description |
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nUniqueId |
The unique identifier of the element previously returned by the call to one of the following methods: - SoundComposer.ItemDtmfStringAdd for DTMF items. - SoundComposer.ItemNoiseAdd for noise tone items. - SoundComposer.ItemSlidingWaveToneAdd for sliding wave tone items. - SoundComposer.ItemSoundFileAdd, SoundComposer.ItemSoundFileMemoryAdd, SoundComposer.ItemSoundFileRawAdd, SoundComposer.ItemSoundFileMemoryRawAdd, SoundComposer.ItemSoundFileFromEditorAdd,and SoundComposer.ItemSoundFileFromRecorderAdd for sound file items - SoundComposer.ItemWaveToneAdd for wave tone items. - SoundComposer.ItemSpeechFromStringAdd and SoundComposer.ItemSpeechFromFileAdd for text to speech items. |
nChannel |
Channel of the audio stream that will reproduce the item |
Return value
Value |
Meaning |
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Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.NOERROR (0) |
The method call was successful. |