Remarks
Applies a linear sliding volume to the given song's range.
A successful call to this method will fire the SoundEditStarted event followed by a number of SoundEditPerc events and finally by the SoundEditDone event.
For further details about methods related to the use of special effects refer to the EffectsMan class.
Syntax
[Visual Basic]
Public Function VolumeSlidingLevelApply (
nStartPosition as Int32,
nEndPosition as Int32,
nAffectedChannel as enumChannelsMask,
fInitialVolume as Single,
fFinalVolume as Single,
nScaleType as enumVolumeScales
) as enumErrorCodes
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Parameter
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Description
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nStartPosition
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Start position, expressed in milliseconds, of the affected sound range.
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nEndPosition
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End position, expressed in milliseconds, of the affected sound range.. If set to -1 the end position will be set to the end of the sound.
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nAffectedChannel
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Numeric value that determines the combination of affected channels.
Supported values are the following:
Mnemonic constant
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Value
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Meaning
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CHANNEL_MASK_0
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1 (0x01)
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Channel 0 or left channel
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CHANNEL_MASK_1
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2 (0x02)
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Channel 1 or right channel
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CHANNEL_MASK_2
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4 (0x04)
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Channel 2
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CHANNEL_MASK_3
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8 (0x08)
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Channel 3
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CHANNEL_MASK_4
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16 (0x10)
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Channel 4
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CHANNEL_MASK_5
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32 (0x20)
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Channel 5
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CHANNEL_MASK_6
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64 (0x40)
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Channel 6
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CHANNEL_MASK_7
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128 (0x80)
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Channel 7
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CHANNEL_MASK_LEFTS
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85 (0x55)
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All left channels
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CHANNEL_MASK_RIGHTS
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170 (0xAA)
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All right channels
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CHANNEL_MASK_ALL
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255 (0xFF)
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All available channels
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fInitialVolume
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Floating point value representing the sliding initial volume
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fFinalVolume
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Floating point value representing the sliding final volume
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nScaleType
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The volume scaling type.
Supported values are the following:
Mnemonic constant
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Value
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Meaning
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SCALE_LINEAR
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0
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The passed volume is based upon a linear scale:
- value 0.0 mutes the sound
- values higher than 0.0 and lower than 100.0 attenuate the sound
- value 100.0 keeps sound level unchanged
- values higher than 100.0 amplify the sound
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SCALE_LOG
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1
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The passed volume, expressed in dB, is based upon a logarithmic scale:
- value -100.0 mutes the sound
- values higher than -100.0 and lower than 0.0 attenuate the sound
- value 0.0 keeps sound level unchanged
- values higher than 0.0 amplify the sound
The actual applied formula for converting a linear volume into a logarithmic volume is the following:
VolumeInDB = 20 * log10 (VolumeLinear/100)
The C syntax for converting a logarithmic volume into a linear volume is the following:
VolumeLinear = 100 * pow (10, VolumeInDB/20);
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Return value
Value
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Meaning
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Negative value
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An error occurred (see the LastError property for further error details)
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enumErrorCodes.ERR_NOERROR (0)
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The method call was successful.
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