Remarks
Applies, in one single shot, to the sound under editing all of the following audio settings previously applied to a specific audio player instanced by the Audio DJ Studio for .NET component:
• | DMO (DirectX Media Object) effects |
• | Chorus, Compressor, Distortion, Echo, Phaser, Reverb, Auto Wah and Dynamic amplifier effects |
• | Internal and External Custom DSP effects |
• | Commercial and freeware VST effects |
• | Audio channels remapping |
A successful call to this method will fire the SoundEditStarted event followed by a number of SoundEditPerc events and finally by the SoundEditDone event.
For further details about methods related to the use of special effects refer to the EffectsMan class.
Syntax
[Visual Basic]
Public Function PlayerSettingsApply (
nStartPosition as Int32,
nEndPosition as Int32,
nPlayerHandle as Int32
) as enumErrorCodes
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[C#]
public enumErrorCodes PlayerSettingsApply (
Int32 nStartPosition,
Int32 nEndPosition,
Int32 nPlayerHandle
);
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[C++]
public: enumErrorCodes PlayerSettingsApply (
Int32 nStartPosition,
Int32 nEndPosition,
Int32 nPlayerHandle
);
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Parameter
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Description
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nStartPosition
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Start position, expressed in milliseconds, of the affected sound range.
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nEndPosition
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End position, expressed in milliseconds, of the affected sound range.. If set to -1 the end position will be set to the end of the sound.
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nPlayerHandle
|
Handle of the audio player, containing needed settings to apply, returned by the GetPlayerHandle method of the Audio DJ Studio for .NET component.
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Return value
Value
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Meaning
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Negative value
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An error occurred (see the LastError property for further error details)
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enumErrorCodes.ERR_NOERROR (0)
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The method call was successful.
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