Remarks
Normalizes the sound under editing to 100% (0 dB) respect to the level of its highest peak. If you need to normalize a sound respect to a specific target level, use the Effects.NormalizationAdvancedApply method.
A successful call to this method will fire the SoundEditStarted event followed by a number of SoundEditPerc events and finally by the SoundEditDone event.
For further details about methods related to the use of special effects refer to the EffectsMan class.
Syntax
[Visual Basic]
Public Function NormalizationSimpleApply (
nStartPosition as Int32,
nEndPosition as Int32
) as enumErrorCodes
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[C#]
public enumErrorCodes NormalizationSimpleApply (
Int32 nStartPosition,
Int32 nEndPosition
);
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[C++]
public: enumErrorCodes NormalizationSimpleApply (
Int32 nStartPosition,
Int32 nEndPosition
);
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Parameter
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Description
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nStartPosition
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Start position, expressed in milliseconds, of the affected sound range.
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nEndPosition
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End position, expressed in milliseconds, of the affected sound range.. If set to -1 the end position will be set to the end of the sound.
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Return value
Value
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Meaning
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Negative value
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An error occurred (see the LastError property for further error details)
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enumErrorCodes.ERR_NOERROR (0)
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The method call was successful.
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