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WASAPI.RenderDeviceStop method

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Remarks

 

Stops a WASAPI device previously started through the WASAPI.RenderDeviceStartExcusive or WASAPI.RenderDeviceStartShared methods. You can know if a WASAPI device is already started through the WASAPI .RenderDeviceIsStarted method.

 

This method will affect any other instance of the control inside the application. If the control should be used in conjunction with the Active DJ Studio and/or Active Sound Recorder controls, this one would be affected too.

 

This method is only intended for usage with Windows Vista and later versions.

For further details about the use of WASAPI see the WASAPI object and the How to manage audio playback through WASAPI tutorial.

 

 

Syntax

 

[Visual Basic]

control.WASAPI.RenderDeviceStop (

nDeviceIndex as Integer,

bReset as enumBoolean

) as enumErrorCodes


 

[C++]

short control.WASAPI.RenderDeviceStop (

short nDeviceIndex,

short bReset

);


 

Parameter

Description

 

 

nDeviceIndex

Number representing the zero-based index of the WASAPI device of interest. The total number of available WASAPI devices can be obtained using the WASAPI.RenderDeviceGetCount method.

bReset

Boolean value indicating if the device buffer must be flushed.

Supported values are the following:

Mnemonic constant

Value

Meaning

BOOL_FALSE

0

The device buffer must not be reset

BOOL_TRUE

1

The device buffer must be reset

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred, check the LastError property value in order to get the error code

enumErrorCodes.ERR_NOERROR (0)

The method call was successful