TagsEditor.FLAC_PictureFrameAddFromBitmap method |
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Remarks
Adds to the FLAC tag a new picture frame taken from a memory bitmap.
The modification only happens in memory and not directly into the original sound file: in order to store modifications inside the file you need to call the TagsEditor.FLAC_SaveChanges method.
For further details about methods related to tags editing refer to the TagsEditor object.
For details about the editing of tags see the How to edit tag info in sound files tutorial.
Syntax
[Visual Basic] control.TagsEditor.FLAC_PictureFrameAddFromBitmap ( hBitmap as OLE_HANDLE, strDescription as String, nPictureType as enumId3v2PictureType, nFormat as enumGraphicFormats, nFormatParameter as Long ) as enumErrorCodes |
[C++] short control.TagsEditor.FLAC_PictureFrameAddFromBitmap ( OLE_HANDLE hBitmap, BSTR strDescription, short nPictureType, short nFormat, long nFormatParameter ); |
Parameter |
Description |
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hBitmap |
Handle of the memory bitmap (HBITMAP) to use in order to create the picture frame. |
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strDescription |
String representing the picture description |
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nPictureType |
Value representing the type of picture. Supported values are the following:
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nFormat |
Graphic format used to save the bitmap inside the FLAC tag. Supported values are the following:
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nFormatParameter |
Eventual parameter required by the chosen graphic format.
When the nFormat parameter is set to GRAPHIC_FORMAT_JPEG, this parameter defines the JPEG compression factor whose range can be in the range from 0 (Maximum compression, Lower Quality) to 100 (Minimum compression, Higher Quality). |
Return value
Value |
Meaning |
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Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.ERR_NOERROR (0) |
The method call was successful. |