Remarks
Loads a specific audio channel of a specific entry (sound file) from the specified ZIP file for editing purposes.
Supported audio formats are the same available for the LoadSoundFromZip method.
A successful call to this method will fire the SoundLoadingStarted event followed by a number of SoundLoadingPerc events and finally by the SoundLoadingDone event.
For further details about using ZIP management refer to the How to manage ZIP files tutorial.
Syntax
[Visual Basic]
control.LoadSoundChannelFromZip (
strZipPathname as String,
strPassword as String,
strEntryName as String,
nChannel as Integer,
bFailOnLowMemory as enumBoolean
) as enumErrorCodes
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[C++]
short control.LoadSoundChannelFromZip (
LPCTSTR strZipPathname,
LPCTSTR strPassword,
LPCTSTR strEntryName,
short nChannel,
short bFailOnLowMemory
);
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Parameter
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Description
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strZipPathname
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String containing the absolute pathname of the ZIP file to load.
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strPassword
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String containing the optional password for accessing the requested entry; leave it empty if not needed.
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strEntryName
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String representing the name of the entry to extract and load.
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nChannel
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Number representing the zero-based index of the audio channel to load.
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bFailOnLowMemory
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Flag that determines if, for security purposes, loading of the given entry should fail in case there should be no enough memory for storing the unzipped entry.
Supported values are the following:
Mnemonic Value
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Meaning
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BOOL_FALSE
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In case memory shouldn't be enough to contain the unzipped entry, the same would be stored inside a temporary file. The temporary file would be automatically deleted when closing the sound file through the CloseSound method or after loading a new sound file.
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BOOL_TRUE
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In case memory shouldn't be enough to contain the unzipped entry, the method's call would fail.
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Return value
Value
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Meaning
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Negative value
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An error occurred, check the LastError property value in order to see the error code meaning
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enumErrorCodes.ERR_NOERROR (0)
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The method call was successful.
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