Effects.NormalizationSimpleApply method |
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Remarks
Normalizes the sound under editing to 100% (0 dB) respect to the level of its highest peak. If you need to normalize a sound respect to a specific target level, use the Effects.NormalizationAdvancedApply method.
A successful call to this method will fire the SoundEditStarted event followed by a number of SoundEditPerc events and finally by the SoundEditDone event.
For further details about methods related to the use of special effects refer to the Effects COM object.
Syntax
[Visual Basic] control.Effects.NormalizationSimpleApply ( nStartPosition as Long, nEndPosition as Long ) as enumErrorCodes |
[C++] short control.Effects.NormalizationSimpleApply ( long nStartPosition, long nEndPosition ); |
Parameter |
Description |
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nStartPosition |
Start position, expressed in milliseconds, of the affected sound range. |
nEndPosition |
End position, expressed in milliseconds, of the affected sound range.. If set to -1 the end position will be set to the end of the sound. |
Return value
Value |
Meaning |
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Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.ERR_NOERROR (0) |
The method call was successful. |