Remarks
Applies a Pitch change to the given portion of sound under editing. A pitch change will affect sound pitch or key, without affecting the sound tempo or playback rate so the sound duration won't be altered.
A successful call to this method will fire the SoundEditStarted event followed by a number of SoundEditPerc events and finally by the SoundEditDone event.
For further details about methods related to the use of special effects refer to the Effects COM object.
Syntax
[Visual Basic]
control.Effects.PitchApply (
nStartPosition as Long,
nEndPosition as Long,
fPitch as Single
) as enumErrorCodes
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[C++]
short control.Effects.PitchApply (
long nStartPosition,
long nEndPosition,
float fPitch
);
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Parameter
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Description
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nStartPosition
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Start position, expressed in milliseconds, of the affected sound range.
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nEndPosition
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End position, expressed in milliseconds, of the affected sound range.. If set to -1 the end position will be set to the end of the sound.
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fPitch
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Pitch increment/decrement expressed in semitones. Supported values are from -50 to 50.
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Return value
Value
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Meaning
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Negative value
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An error occurred (see the LastError property for further error details)
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enumErrorCodes.ERR_NOERROR (0)
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The method call was successful.
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