SoundComposer.ItemTypeGet method |
|
Remarks
Obtains the type of a specific item.
For further details about sound composing see the the SoundComposer object and the How to compose a sound tutorial.
Syntax
[Visual Basic] control.SoundGenerator.ItemTypeGet ( nPlayer as Integer, nUniqueId as Long, ByRef nType as enumPlayerSoundComposerTypes ) as enumErrorCodes |
[C++] short control.SoundGenerator.ItemTypeGet ( short nPlayer, long nUniqueId, short *nType ); |
Parameter |
Description |
|||||||||||||||
|
|
|||||||||||||||
nPlayer |
Number representing the zero-based index of the player that owns the sound composer session |
|||||||||||||||
nUniqueId |
The unique identifier of the element previously returned by the call to one of the following methods: - SoundComposer.ItemSoundFileAdd, SoundComposer.ItemSoundFileMemoryAdd, SoundComposer.ItemSoundFileRawAdd, SoundComposer.ItemSoundFileMemoryRawAdd for sound file items. - SoundComposer.ItemSpeechFromStringAdd and SoundComposer.ItemSpeechFromFileAdd for text to speech items. |
|||||||||||||||
nType |
Reference that, on return from the method call, will contain the type of item. Supported values are the following:
|
Return value
Value |
Meaning |
|
|
Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.NOERROR (0) |
The method call was successful. |