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SoundComposer.ItemIsPlaying method

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Remarks

 

Verifies if the given item is in playback status.

 

For further details about sound composing see the the SoundComposer object and the How to compose a sound tutorial.

 

 

Syntax

 

[Visual Basic]

control.SoundGenerator.ItemIsPlaying (

nPlayer as Integer,

nUniqueId as Long,

ByRef bIsPlaying as enumBoolean

) as enumErrorCodes


 

[C++]

short control.SoundGenerator.ItemIsPlaying (

short nPlayer,

long nUniqueId,

short *bIsPlaying

);


 

Parameter

Description

 

 

nPlayer

Number representing the zero-based index of the player that owns the sound composer session

nUniqueId

The unique identifier of the sound file item previously returned by the call to one of the following methods:

- SoundComposer.ItemSoundFileAdd, SoundComposer.ItemSoundFileMemoryAdd, SoundComposer.ItemSoundFileRawAdd, SoundComposer.ItemSoundFileMemoryRawAdd for sound file items.

- SoundComposer.ItemSpeechFromStringAdd and SoundComposer.ItemSpeechFromFileAdd for text to speech items.

bIsPlaying

Reference that, on return from the method call, will contain the boolean flag specifying if the item is currently playing.

Supported values are the following:

Mnemonic Value

Meaning

false

The item is currently not playing

true

The item is currently playing

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred (see the LastError property for further error details)

enumErrorCodes.NOERROR (0)

The method call was successful.