SoundComposer.ItemChannelGet method |
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Remarks
Obtains the channel of the audio stream that will reproduce the item. The channel can be modified through the SoundComposer.ItemChannelSet method.
For further details about sound composing see the the SoundComposer object and the How to compose a sound tutorial.
Syntax
[Visual Basic] short control.SoundGenerator.ItemChannelGet ( nPlayer as Integer, nUniqueId as Long, ByRef nChannel as Long, ByRef bDownMixToMono as enumBoolean ) as enumErrorCodes |
[C++] short control.SoundGenerator.ItemChannelGet ( short nPlayer, long nUniqueId, long *nChannel, short *bDownMixToMono ); |
Parameter |
Description |
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nPlayer |
Number representing the zero-based index of the player that owns the sound composer session |
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nUniqueId |
The unique identifier of the element previously returned by the call to one of the following methods: - SoundComposer.ItemSoundFileAdd, SoundComposer.ItemSoundFileMemoryAdd, SoundComposer.ItemSoundFileRawAdd, SoundComposer.ItemSoundFileMemoryRawAdd for sound file items. - SoundComposer.ItemSpeechFromStringAdd and SoundComposer.ItemSpeechFromFileAdd for text to speech items. |
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nChannel |
Reference that, on return from the method call, will contain the channel of the audio stream that will reproduce the item |
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bDownMixToMono |
Reference that, on return from the method call, will contain the boolean flag specifying if there is the need of a downmix in order to store a stereo sound file into a mono channel of the stream. Supported values are the following:
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Return value
Value |
Meaning |
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Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.NOERROR (0) |
The method call was successful. |