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LoadSoundInMono method

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Remarks

 

Loads a song from the specified file and, if Stereo, converts it to Mono.

 

Accepted stream formats are MP1, MP2 and MP3 (Stereo and Mono): trying to load any other Stereo format will fail. If the song is already in Mono, this method will load any other format supported by the LoadSound method

 

A successful call to this method will fire the SoundLoaded event.

 

 

Syntax

 

[Visual Basic]

control.LoadSoundInMono (

nPlayer as Integer,

strFileName as String,

bFast as enumBoolean

) as enumErrorCodes


 

[C++]

short control.LoadSoundInMono (

short nPlayer,

LPCTSTR strFileName,

short bFast

);


 

 

Parameter

Description

 

 

nPlayer

Number representing the zero-based index of the player that will load the sound

strFilename

String containing the absolute pathname of the song file to load. It can be a full path name (ex. c:\mysounds\sound.mp3) or a filename (ex: sound.mp3) if the SoundsDirectory property has already been specified.

bFast

Flag that determines if a less detailed analysis must be performed for files in MP3 format: the use of this method is indicated when you need an immediate loading of MP3 files from a network.

 

 

Return value

 

Value

Meaning

 

 

enumErrorCodes.NOERROR (0)

The song file has been loaded successfully.

Negative value

An error occurred: see the LastError property for further error details or for a list of the possible error values.