Remarks
Loads a sound file stored inside a memory buffer. The sound file can be a stream file (see the LoadSound method for accepted stream formats) or a MOD music file.
This method acts exactly as the LoadSoundFromMemory method but performs a less detailed analysis for files in MP3 format
A successful call to this method will fire the SoundLoaded event.
Syntax
[Visual Basic]
control.LoadSoundFastFromMemory (
nPlayer as Integer,
pBuffer as Variant,
nBufferLen as Long
) as enumErrorCodes
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[C++]
short control.LoadSoundFastFromMemory (
short nPlayer,
const VARIANT FAR& pBuffer,
long nBufferLen
);
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Parameter
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Description
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nPlayer
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Number representing the zero-based index of the player that will load the memory sound
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pBuffer
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Variant parameter containing the pointer to sound data previously loaded in memory.
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nBufferLen
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Length in bytes of the given buffer
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Return value
Value
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Meaning
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Negative value
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An error occurred (see the LastError property for further error details)
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enumErrorCodes.NOERROR (0)
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The file has been loaded correctly.
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