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Effects.NormalizationIsEnabled method

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Remarks

 

Verifies if the real-time normalization has been enabled on the given player through the Effects.NormalizationEnable method.

 

See the How to apply special effects to a playing sound section for further details.

 

 

Syntax

 

[Visual Basic]

control.Effects.NormalizationIsEnabled (

nPlayer as Integer,

bEnabled as enumBoolean

) as enumErrorCodes


 

[C++]

short control.Effects.NormalizationIsEnabled (

short nPlayer,

long *bEnabled

);


 

 

Parameter

Description

 

 

nPlayer

Number representing the zero-based index of the involved player

bEnabled

Reference that, on return from the method call, will contain the boolean value specifying if real-time normalization is currently enabled.

Supported values are the following:

Mnemonic constant

Value

Meaning

BOOL_FALSE (default)

0

Real-time normalization is not enabled

BOOL_TRUE

1

Real-time normalization is enabled

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred (see the LastError property for further error details)

enumErrorCodes.ERR_NOERROR (0)

The call was successful.