Effects.NormalizationIsEnabled method |
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Remarks
Verifies if the real-time normalization has been enabled on the given player through the Effects.NormalizationEnable method.
See the How to apply special effects to a playing sound section for further details.
Syntax
[Visual Basic] control.Effects.NormalizationIsEnabled ( nPlayer as Integer, bEnabled as enumBoolean ) as enumErrorCodes |
[C++] short control.Effects.NormalizationIsEnabled ( short nPlayer, long *bEnabled ); |
Parameter |
Description |
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nPlayer |
Number representing the zero-based index of the involved player |
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bEnabled |
Reference that, on return from the method call, will contain the boolean value specifying if real-time normalization is currently enabled. Supported values are the following:
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Return value
Value |
Meaning |
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Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.ERR_NOERROR (0) |
The call was successful. |