Effects.EqualizerLoadFromFile method |
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Remarks
Loads from an EDJ file settings to apply to the equalizer.
EDJ files are in XML format and contain settings for defining a pool of pre-defined equalizer bands: EDJ files can be created through your own code or through a call to the Effects.EqualizerSaveToFile method.
For further details about defining the equalizer settings refer to the How to create and use an Equalizer section.
See the How to apply special effects to a playing sound section for further details.
Syntax
[Visual Basic] control.Effects.EqualizerLoadFromFile ( nPlayer as Integer, strPathname as String ) as enumErrorCodes |
[C++] short control.Effects.EqualizerLoadFromFile ( short nPlayer, LPCTSTR strPathname ); |
Parameter |
Description |
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nPlayer |
Number representing the zero-based index of the involved player |
strPathname |
String containing the absolute pathname of the source EDJ file |
Return value
Value |
Meaning |
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Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.NOERROR (0) |
The method call was successful. |