Effects.EchoApply method |
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Remarks
Applies an echo effect on the playing song. This effect can be reset through the Effects.EchoReset method.
This is an echo effect that replays what you have played one or more times after a period of time. It's something like the echoes you might hear shouting against a canyon wall. For reverb effect enable feedback.
See the How to apply special effects to a playing sound section for further details.
Syntax
[Visual Basic] control.Effects.EchoApply ( nPlayer as Integer, nAffectedChannel as enumChannelMasks, fDryMix as Single, fWetMix as Single, fFeedback as Single, fDelay as Single, bStereo as enumBoolean, nPriority as Integer ) as enumErrorCodes |
[C++] short control.Effects.EchoApply ( short nPlayer, short nAffectedChannel, float fDryMix, float fWetMix, float fFeedback, float fDelay, short bStereo, short nPriority ); |
Parameter |
Description |
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nPlayer |
Number representing the zero-based index of the involved player |
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nAffectedChannel |
Numeric value that determines the combination of affected channels. Supported values are the following:
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fDryMix |
Numeric value representing the Dry (unaffected) signal mix. Supported values are in the range from -2 to +2. |
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fWetMix |
Numeric value representing the Wet (affected) signal mix. Supported values are in the range from -2 to +2. |
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fDelay |
Numeric value representing the delay expressed in seconds. Supported values are in the range from -1 to +1. |
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bStereo |
Boolean value, only allowed with even number of channels, instructs the effect to affect both stereo channels or only single channels. Supported values are the following:
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nPriority |
Effect's priority level inside the chain of DirectX effects, custom DSP effects and VST effects. Effects with higher priority are applied before effects with lower priority; in case more effects should have the same priority, they would be invoked in the same order that they were added. |
The fDryMix is the volume of input signal and the fWetMix is the volume of delayed signal. The fDelay is the delay time in sec. The fFeedback sets how much delay is feed back to the input (for repeating delays). If bStereo is enabled and a stream has an even number of channels then, each even channels will be echoed to each other.
Below some sample:
fDryMix |
fWetMix |
fFeedback |
fDelay |
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Small Echo |
0.999 |
0.999 |
0.0 |
0.20 |
Many Echoes |
0.999 |
0.999 |
0.7 |
0.50 |
Reverse Echoes |
0.999 |
0.999 |
-0.7 |
0.80 |
Robotic Voice |
0.500 |
0.800 |
0.5 |
0.10 |
Return value
Value |
Meaning |
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Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.ERR_NOERROR (0) |
The call was successful. |