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Effects.DirectXEffectIsApplied method

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Remarks

 

Verifies if the given DMO effect has been applied to the given player through the Effects.DirectXEffectApply method.

 

DirectX effects requires the availability of DirectX version 8 or higher on the target system and can be applied only if the IsDirectX8Avail method returns TRUE.

 

See the How to apply special effects to a playing sound section for further details.

 

 

Syntax

 

[Visual Basic]

control.Effects.DirectXEffectIsApplied (

nPlayer as Integer,

nEffect as enumDirectXEffects,

bApplied as enumBoolean

) as enumErrorCodes


 

[C++]

short control.Effects.DirectXEffectIsApplied (

short nPlayer,

short nEffect,

long *bApplied

);


 

 

Parameter

Description

 

 

nPlayer

Number representing the zero-based index of the involved player

nEffect

Numeric value that determines the effect to retrieve.

Supported values are the following:

Mnemonic constant

Value

Meaning

DX_CHORUS

0

Chorus

DX_COMPRESSOR

1

Compressor

DX_DISTORTION

2

Distortion

DX_ECHO

3

Echo

DX_FLANGER

4

Flanger

DX_GARGLE

5

Gargle

DX_I3DL2REVERB

6

I3DL2 environmental reverb

DX_REVERB

8

Reverb

bApplied

Reference that, on return from the method call, will contain the boolean value specifying if the given effect is currently applied.

Supported values are the following:

Mnemonic constant

Value

Meaning

BOOL_FALSE (default)

0

The given effect has not been applied

BOOL_TRUE

1

The given effect has been applied

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred (see the LastError property for further error details)

enumErrorCodes.ERR_NOERROR (0)

The call was successful.