Remarks
Verifies if the loaded sound contains Tag information and, in case of multi-string Tags separated by NULL characters (like OGG Vorbis), returns the number of available strings. These strings can be retrieved one by one at a later time using the GetTagString method.
Details about the use of Tags can be found inside the How to read TAG information in sound files and How to retrieve basic TAG information from the sound loaded into a player tutorials.
Syntax
[Visual Basic]
control.IsTagAvailable (
nPlayer as Integer,
nTagType as enumTagTypes
) as Integer
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[C++]
short control.IsTagAvailable (
short nPlayer,
short nTagType
);
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Parameter
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Description
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nPlayer
|
Number representing the zero-based index of the involved player
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nTagType
|
The type of Tag whose presence we need to check.
Supported values are the following:
Mnemonic value
|
Value
|
Meaning
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TAGTYPE_ID3V1
|
0
|
MP3 ID3V1 tag
|
TAGTYPE_ID3V2
|
1
|
MP3 ID3V2 tag
|
TAGTYPE_ICY
|
2
|
ICY Shoutcast tag
|
TAGTYPE_METADATA
|
3
|
Shoutcast metadata
|
TAGTYPE_OGG
|
4
|
OGG Vorbis tag
|
TAGTYPE_WMA
|
5
|
Window Media Audio tag
|
TAGTYPE_MP4
|
6
|
MP4 tag
|
TAGTYPE_APE
|
7
|
APE tag
|
TAGTYPE_MIDI
|
8
|
MIDI tag
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Return value
Value
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Meaning
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Negative value
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An error occurred (see the LastError property for further error details)
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0
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The requested Tag is not available inside the loaded sound
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>= 1
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The requested Tag is available inside the loaded sound and this return value gives the number of found strings.
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