Files to be included with your application |
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Important note about installed version
This section of the documentation applies to the full purchased version only: the trial version of the component comes with an internal protection schema against fraudulent uses which will block most functionalities when the component is redistributed outside of the development machine where the trial version was originally installed through the provided setup program.
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Files that you need to redistribute with your application depend upon the platform target:
• | If compiling for "Any CPU" |
- the x86 version of the the control's binary AMP3DJ.OCX
- the x86 version of the multimedia engine AdjMmsEng.dll
- the x64 version of the the control's binary AMP3DJ64.OCX
- the x64 version of the multimedia engine AdjMmsEng64.dll
• | If compiling specifically for x86 |
- the x86 version of the the control's binary AMP3DJ.OCX
- the x86 version of the multimedia engine AdjMmsEng.dll
• | If compiling specifically for x64 |
- the x64 version of the the control's binary AMP3DJ64.OCX
- the x64 version of the multimedia engine AdjMmsEng64.dll
You can find redistributable files mentioned above inside the folder in which you installed Active DJ Studio (default "\Program Files\MultiMedia Soft\MultiMedia Soft\Active DJ Studio\Redist").
Important note about the folder chosen for installing our files
In order to avoid the "DLL Hell" problem, it's strongly recommended that you install the mentioned files into the same folder in which you will install the EXE of your container application on the target system and not inside the Windows\System32 or Windows\SysWOW64 folders.
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In order for the control to register and work correctly on the target system, the following is a summary of the Microsoft Windows libraries that must be available on the target system:
WINMM.DLL
MSACM32.DLL
OLEAUT32.DLL
OLEPRO32.DLL
DirectX version 9.0c or higher should be available as well. DirectX redistributable modules can be obtained from the Microsoft web site.
Special notes
• | If you need dealing with Windows Media Audio files (WMA, ASF, WMV, etc.), the Microsoft Windows Media Format modules must already be installed on the target PC: for Windows XP and previous versions the Windows Media Format modules can be installed using the redistribution setup package (wmfdist.exe) provided by Microsoft. For Windows Vista and later versions there is the need to install the Microsoft's Windows Media Player application (which is usually installed by default). |
• | For using the component as a source for SHOUTCast or IceCast servers, the following command line encoders must be available on the target system: |
- Lame.exe encoder for casting in MP3 format.
- OggEnc.exe encoder for casting in OGG Vorbis format.
- FdkAac.exe encoder for casting in AAC+ format.
• | For exporting contents of the TracksBoard session into an output audio file in AAC+ format the FdkAac.exe encoder must be available on the target system |
• | For exporting contents of the TracksBoard session into an output audio file in AAC/MP4 format the Faac.exe encoder must be available on the target system |
• | If you are using the Microsoft Visual Studio "Package and Deployment Wizard" for packaging your applications, be sure that Oleaut32.dll and Olepro32.dll libraries are taken from your Windows\System32 directory: by default this wizard makes use of an outdated version of the mentioned libraries that could cause failures while registering any ActiveX control on the target system. |