WASAPI.InputDeviceIsAttachedToPlayer method |
|
Remarks
Verifies if the given player has been attached to an input device through a previous call to the WASAPI.InputDeviceAttachToPlayer method.
This method is only intended for usage with Windows Vista and later versions.
For further details about the use of WASAPI see the WASAPIMan class and the How to manage audio flow through WASAPI tutorial
Syntax
[Visual Basic] Public Function InputDeviceIsAttachedToPlayer ( nPlayerIndex as Int16, ByRef bIsAttached as Boolean ) as enumErrorCodes |
[C#] public enumErrorCodes InputDeviceIsAttachedToPlayer ( Int16 nPlayerIndex, ref bool bIsAttached ); |
[C++] public: enumErrorCodes InputDeviceIsAttachedToPlayer ( Int16 nPlayerIndex, bool __gc *bIsAttached ); |
Parameter |
Description |
||||||
|
|
||||||
nPlayerIndex |
Number representing the zero-based index of the involved player |
||||||
bIsAttached |
Reference that, on return from the method call, will contain the attach state. Supported values are the following:
|
Return value
Value |
Meaning |
|
|
Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.NOERROR (0) |
The method call was successful. |