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WASAPI.InputDeviceIsAttachedToPlayer method

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Remarks

 

Verifies if the given player has been attached to an input device through a previous call to the WASAPI.InputDeviceAttachToPlayer method.

 

This method is only intended for usage with Windows Vista and later versions.

For further details about the use of WASAPI see the WASAPIMan class and the How to manage audio flow through WASAPI tutorial

 

 

Syntax

 

[Visual Basic]

Public Function InputDeviceIsAttachedToPlayer (

nPlayerIndex as Int16,

ByRef bIsAttached as Boolean

) as enumErrorCodes


 

[C#]

public enumErrorCodes InputDeviceIsAttachedToPlayer (

Int16 nPlayerIndex,

ref bool bIsAttached

);


 

[C++]

public: enumErrorCodes InputDeviceIsAttachedToPlayer (

Int16 nPlayerIndex,

bool __gc  *bIsAttached

);


 

Parameter

Description

 

 

nPlayerIndex

Number representing the zero-based index of the involved player

bIsAttached

Reference that, on return from the method call, will contain the attach state.

 Supported values are the following:

Mnemonic constant

Meaning

false

The player is not attached to an input device

true

The player is attached to an input device

 

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred (see the LastError property for further error details)

enumErrorCodes.NOERROR (0)

The method call was successful.