VolumeAutomationLoaded event |
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Remarks
Occurs when a volume automation procedure is loaded from a VDJ file.
The VDJ file could have been loaded manually through the VolumeAutomation.Load method or automatically if a VDJ file having the same filename of the loaded sound should be found inside the same directory: if for example the loaded sound file should be named MySong.mp3, the corresponding searched VDJ file would be named MySong.vdj
For details about using Volume Automation and for a reference about VDJ format refer to the How to manage Volume Automation tutorial.
For further details about synchronization through Events see the How to synchronize the container application through events tutorial.
Syntax
[Visual Basic] Public Event VolumeAutomationLoaded As PlayerEventHandler |
[C#] public event PlayerEventHandler VolumeAutomationLoaded; |
[C++] public: __event PlayerEventHandler* VolumeAutomationLoaded; |
Event Data
The event handler receives an argument of type PlayerEventArgs having the following parameters:
Parameters |
Description |
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nPlayerIndex |
Number representing the zero-based index of the player that fired the event |