VideoPlayer.PlayRangeWithLoop method |
|
Remarks
Plays in loop mode a defined range of the video previously loaded inside the given player through one between VideoPlayer.Load or VideoPlayer.LoadForEAX methods.
A successful call to this method will fire the SoundPlaying event; each loop completion will cause the control to fire the RangeLoopDone event: the only exception is the completion of the latest loop that will cause the control to fire the SoundDone event.
For further details about the use of the embedded video player see the VideoPlayer class section.
For details about video clips rendering refer to the How to play video files through DirectShow section.
Syntax
[Visual Basic] Public Function PlayRangeWithLoop ( nPlayerIndex as Int16, nFromPosition as Int32, nToPosition as Int32, nLoopCount as Int32, ) as enumErrorCodes |
[C#] public enumErrorCodes PlayRangeWithLoop ( Int16 nPlayerIndex, Int32 nFromPosition, Int32 nToPosition, Int32 nLoopCount ); |
[C++] public: enumErrorCodes PlayRangeWithLoop ( Int16 nPlayerIndex, Int32 nFromPosition, Int32 nToPosition, Int32 nLoopCount ); |
Parameter |
Description |
|
|
nPlayerIndex |
Number representing the zero-based index of the player that will play the sound range |
nFromPosition |
Range starting point expressed in milliseconds. |
nToPosition |
Range ending point expressed in milliseconds. |
nLoopCount |
Specifies the number of loops over the defined range. Set this value to -1 for setting an infinite loop. Once started, you can disable looping without stopping the current playback through the VideoPlayer.PlayDisableLoop method. |
Return value
Value |
Meaning |
|
|
Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.NOERROR (0) |
The method call was successful. |