VideoPlayer.AudioRendererDsDeviceSet method |
|
Remarks
Sets the given DirectSound device for playing the audio stream of the video clip loaded inside the given player when the rendering mode has been set to AUDIO_RENDERER_MODE_DS_STANDARD or to AUDIO_RENDERER_MODE_CUSTOM_2 through the VideoPlayer.AudioRendererModeSet method. The current DirectSound device can be obtained through the VideoPlayer.AudioRendererDsDeviceGet method.
For further details about the use of the embedded video player see the VideoPlayer class section.
For details about video clips rendering refer to the How to play video files through DirectShow tutorial.
Syntax
[Visual Basic] Public Function AudioRendererDsDeviceSet ( nPlayerIndex as Int16, nIndex as Integer ) as enumErrorCodes |
[C#] public enumErrorCodes AudioRendererDsDeviceSet ( Int16 nPlayerIndex, Int16 nIndex ); |
[C++] public: enumErrorCodes AudioRendererDsDeviceSet ( Int16 nPlayerIndex, Int16 nIndex ); |
Parameter |
Description |
|
|
nPlayerIndex |
Number representing the zero-based index of the player that will use the video player. |
nIndex |
The zero-based index of the current DirectSound device. The total number of available audio renderers can be obtained through the VideoPlayer.AudioRendererDsDeviceGetCount method. |
Return value
Value |
Meaning |
|
|
Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.NOERROR (0) |
The method call was successful. |