VideoPlayer.AudioRendererDelaySet method |
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Remarks
Modifies the current delay applied to the audio stream. The current audio stream delay can be obtained through the VideoPlayer.AudioRendererDelayGet method.
In order to allow applying special effects to the audio stream of video clips, Audio DJ Studio implements its own audio renderer which is different respect to the one used by other players like "Windows Media Player™": by default the audio stream has a 200 milliseconds delay respect to the video stream because this works better when dealing with the majority of audio drivers and is not much noticeable on modern PCs having LCD monitors instead of CRT monitors; in case this should be noticeable on your side, you could use this method in order to remove/reduce this delay.
For further details about the use of the embedded video player see the VideoPlayer class section.
For details about video clips rendering refer to the How to play video files through DirectShow tutorial.
Syntax
[Visual Basic] Public Function AudioRendererDelaySet ( nPlayerIndex as Int16, nDelay as Int32 ) as enumErrorCodes |
[C#] public enumErrorCodes AudioRendererDelaySet ( Int16 nPlayerIndex, Int32 nDelay ); |
[C++] public: enumErrorCodes AudioRendererDelaySet ( Int16 nPlayerIndex, Int32 nDelay ); |
Parameter |
Description |
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nPlayerIndex |
Number representing the zero-based index of the player that will use the video player. |
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nDelay |
Audio delay expressed in milliseconds. The amount of default delay and the available delay range depends upon the audio rendering mode in use set through the VideoPlayer.AudioRendererModeSet method:
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Return value
Value |
Meaning |
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Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.NOERROR (0) |
The method call was successful. |