SoundGenerator.StreamCreateNoise method |
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Remarks
Creates a noise audio stream and loads it inside the given player.
Once created, the audio stream can be played through the PlaySound method, paused through the PauseSound method and stopped through the StopSound method. Once no more needed, the audio stream can be discarded from memory through the CloseSound method.
For further details about sound generation see the SoundGenerator object and the How to generate wave tones, noises, DTMF tones and text to speech tutorial.
Syntax
[Visual Basic] Public Function StreamCreateNoise ( nPlayerIndex as Int16, nSampleRate as Int32, bMono as bool, nNoiseType as enumSoundGenNoiseTypes, fReserved as Single, fAmplitude as Single, nDurationMs as Int32, nFadeInMs as Int32, nFadeOutMs as Int32 ) as enumErrorCodes |
[C#] public enumErrorCodes StreamCreateNoise ( Int16 nPlayerIndex, Int32 nSampleRate, bool bMono, enumSoundGenNoiseTypes nNoiseType, float fReserved, float fAmplitude, Int32 nDurationMs, Int32 nFadeInMs, Int32 nFadeOutMs ); |
[C++] public: enumErrorCodes StreamCreateNoise ( Int16 nPlayerIndex, Int32 nSampleRate, bool bMono, enumSoundGenNoiseTypes nNoiseType, float fReserved, float fAmplitude, Int32 nDurationMs, Int32 nFadeInMs, Int32 nFadeOutMs ); |
Parameter |
Description |
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nPlayerIndex |
Number representing the zero-based index of the involved player |
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nSampleRate |
Sample rate of the stream, e.g. 44100 |
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bMono |
Boolean value specifying if the audio stream is in mono or stereo. Supported values are the following:
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nNoiseType |
Type of noise. Supported values are the following:
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fReserved |
Reserved for future uses, set this parameter to 0 |
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fAmplitude |
Noise amplitude. - value 0.0 means that sound volume is muted - values higher than 0.0 and smaller than 1.0 attenuate the sound volume - value 1.0 sets the sound at full volume - values higher than 1.0 amplify the sound volume |
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nDurationMs |
Duration of the noise expressed in milliseconds. In case you should need to create an endless noise, use the SoundGenerator.StreamCreateMultiChannelEmpty method in combination with the SoundGenerator.StreamChannelAddNoise method having the nDurationMs parameter set to 0. |
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nFadeInMs |
Duration of the fade-in at the beginning of the noise expressed in milliseconds. Set this value to 0 if you don't need to apply a fade-in at the beginning of the audio stream. |
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nFadeOutMs |
Duration of the fade-out at the end of the noise expressed in milliseconds. Set this value to 0 if you don't need to apply a fade-out at the end of the audio stream. |
Return value
Value |
Meaning |
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Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.NOERROR (0) |
The method call was successful. |