MIDI.SoundFontApply method |
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Remarks
Applies a SoundFont, previously initialized through the MIDI.SoundFontInit method, to the MIDI stream loaded inside the given player.
For further details about the use of MIDI protocol see the MIDIMan class section and the How to deal with MIDI protocol tutorial.
Syntax
[Visual Basic] Public Function SoundFontApply ( nPlayerIndex as Int16, nUniqueId as Int32 ) as enumErrorCodes |
[C#] public enumErrorCodes SoundFontApply ( Int16 nPlayerIndex, Int32 nUniqueId ); |
[C++] public: enumErrorCodes SoundFontApply ( Int16 nPlayerIndex, Int32 nUniqueId ); |
Parameter |
Description |
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nPlayerIndex |
Number representing the zero-based index of the involved player |
nUniqueId |
Number representing the unique identifier of the MIDI SoundFont as returned by a previous call to one between the MIDI.SoundFontInit or MIDI.SoundFontInitFromMemory or MIDI.SoundFontInitFromMemory methods. |
Return value
Value |
Meaning |
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Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.NOERROR (0) |
The method call was successful. |