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Effects.SoundDirectionGet method

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Remarks

 

Obtains the current sound's playback direction. The playback direction can be modified through the SoundDirectionSet method.

 

See the How to apply special effects to a playing sound section for further details.

 

 

Syntax

 

[Visual Basic]

Public Function SoundDirectionGet (

nPlayerIndex as Int16,

ByRef nDirection as enumSoundDirections

) as enumSoundDirections


 

[C#]

public enumSoundDirections SoundDirectionGet (

Int16 nPlayerIndex,

ref enumSoundDirections nDirection

);


 

[C++]

public: enumSoundDirections SoundDirectionGet (

Int16 nPlayerIndex,

enumSoundDirections __gc *nDirection

);


 

 

Parameter

Description

 

 

nPlayerIndex

Number representing the zero-based index of the involved player

nDirection

Reference that, on return from the method call, will contain the current playback direction.

Supported values are the following:

Mnemonic constant

Value

Meaning

DIRECTION_FORWARD

0

Sound is played in normal forward direction

DIRECTION_REVERSE

1

Sound is played in reverse direction

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred (see the LastError property for further error details)

enumErrorCodes.NOERROR (0)

The method call was successful.