Effects.DirectXEffectReset method |
|
Remarks
Removes a specific DMO (DirectX Media Object) effect, previously applied through the Effects.DirectXEffectApply method, from the playing sound.
See the How to apply special effects to a playing sound section for further details.
Syntax
[Visual Basic] Public DirectXEffectReset ( nPlayerIndex as Int16, nEffect as enumDirectXEffects ) as enumErrorCodes |
[C#] public enumErrorCodes DirectXEffectReset ( Int16 nPlayerIndex, enumDirectXEffects nEffect ); |
[C++] public: enumErrorCodes DirectXEffectReset ( Int16 nPlayerIndex, enumDirectXEffects nEffect ); |
Parameter |
Description |
|||||||||||||||||||||||||||
|
|
|||||||||||||||||||||||||||
nPlayerIndex |
Number representing the zero-based index of the involved player |
|||||||||||||||||||||||||||
nEffect |
Numeric value that determines the effect to remove. Supported values are the following:
|
Return value
Value |
Meaning |
|
|
Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.NOERROR (0) |
The method call was successful. |