Copyright © 2005-2019 MultiMedia Soft

Effects.DirectXEffectIsApplied method

Previous pageReturn to chapter overviewNext page

Remarks

 

Verifies if the given DMO effect has been applied to the given player through the Effects.DirectXEffectApply method.

 

DirectX effects requires the availability of DirectX version 8 or higher on the target system and can be applied only if the IsDirectX8Available method returns TRUE.

 

See the How to apply special effects to a playing sound section for further details.

 

 

Syntax

 

[Visual Basic]

Public DirectXEffectIsApplied (

nPlayerIndex as integer,

nEffect as enumDirectXEffects,

ByRef bApplied as Boolean

) as enumErrorCodes


 

[C#]

public enumErrorCodes DirectXEffectIsApplied (

short nPlayerIndex,

enumDirectXEffects nEffect,

ref bool bApplied

);


 

[C++]

public: enumErrorCodes DirectXEffectIsApplied (

short nPlayerIndex,

enumDirectXEffects nEffect,

bool __gc *bApplied

);


 

 

Parameter

Description

 

 

nPlayerIndex

Number representing the zero-based index of the involved player

nEffect

Numeric value that determines the effect to retrieve.

Supported values are the following:

Mnemonic constant

Value

Meaning

DX_CHORUS

0

Chorus

DX_COMPRESSOR

1

Compressor

DX_DISTORTION

2

Distortion

DX_ECHO

3

Echo

DX_FLANGER

4

Flanger

DX_GARGLE

5

Gargle

DX_I3DL2REVERB

6

I3DL2 environmental reverb

DX_REVERB

8

Reverb

bApplied

Reference that, on return from the method call, will contain the boolean value specifying if the given effect is currently applied.

Supported values are the following:

Mnemonic constant

Meaning

false

The given effect has not been applied

true

The given effect has been applied

 

 

Return value

 

Value

Meaning

 

 

false

The given effect has not been applied

true

The given effect has been applied