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EqualizerLoaded event

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Remarks

 

Occurs when settings of an equalizer file are applied to a sound.

 

For further details about defining the equalizer settings and about the EDJ format refer to the How to create and use an Equalizer section.

For further details about synchronization through Events see the How to synchronize the container application through events tutorial.

 

 

Syntax

 

[Visual Basic]

Public Event EqualizerLoaded As PlayerEventHandler


 

[C#]

public event PlayerEventHandler EqualizerLoaded;


 

[C++]

public: __event PlayerEventHandler EqualizerLoaded;


 

 

Event Data

 

The event handler receives an argument of type PlayerEventArgs having the following parameters:

 

Parameters

Description

 

 

nPlayerIndex

Number representing the zero-based index of the player that fired the event